Fragile Dreams

Today I would like to draw a little of attention to this wonderful game.

I finished playing through this game earlier this week, Fragile Dreams is one of the best gaming experiences I had this generation. I really enjoyed everything from the atmosphere, the music, characters, story and the world in general.

Fragile Dreams is a post apocalyptic story after the majority of humans have perished. Seto, the main character, sets out in search of other people after the old man he had been living his whole life passed away.

Following the recommendation left in a letter by the old man he heads towards the shining tower in the distance. Along the way he meets a mysterious silvered haired girl and makes it his mission to find her again. As Seto proceeds through the world he also finds several items embedded with the last memories of their owners and ghostly enemies to confront.

That’s as much as I will talk about the story, this is best experienced with a blank slate.

I have to say I was quite surprised, I did not expect this game to be localized for the western world.

However, XSEED games did an excellent job. Both an English and Japanese language track where included in the disc giving you the choice to choose the one you like the best. The cover on the case is also reversible with the original Japanese cover art on the back.

With a pre-oder of this game you also get a soundtrack featuring most tracks in the game. This game without a doubt is pure musical bliss. The soundtrack greatly complements the desolate and eerie atmosphere that fills the landscape.

The setting, music, story and the small cast of characters is akin to a Makoto Shinkai film or both ICO and Shadow of the Colossus.

Exploring the desolate landscapes of a modern city and the emotional attachment to the small cast is something I only felt in the previously mentioned two Team Ico games.

Game play wise this game uses primarily the Wii remote’s pointer as way to explore the surrounding word by using it to guide the Seto’s lantern and check items of interest. Fragile Dreams also makes use the speaker in the remote to convey advise on how to proceed as well several puzzle solving instances and to signal the location of enemies.

Combat is a little clumsy with merely only one attack option depending on the type of weapon equipped but it gets the job done.

My only real complaint is inventory management which can only be done at campfires. Only there can items be identified and stored or moved into Seto’s bag. This is mitigated by the abundance of campfires that also act as a save points but still an annoyance.

Just like when I talk about Wii games in general, I beg people to play Fragile Dreams. This is a not only a Wii game, but a third party game that happens to be really Japanese in it’s character design and story telling. Those things usually are red herrings for a game to go unnoticed by most western gamers.

Even so, I still find this to be one of the best experiences I had playing a game this current generation. If you own a Wii and are looking for an original well made third party offering this game is for you, if you like the style of Makoto Shinkai films you will probably like the game as well, if you like Japanese culture then you will also love exploring the ruins of what is arguably Tokyo.

I will stop my rant now by simply suggesting once again to buy Fragile Dreams.

About Miette-chan

I like girls, games, Japanese media and Touhou. I take pictures of things I like. Also have a blog.
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3 Responses to Fragile Dreams

  1. PaperShot says:

    Looks cool. Too bad I don’t own a Wii. xD

  2. Fabrice says:

    too bad i dont own a wii D:

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